Quote:
Originally Posted by bamhm182 Sorry for making you mad Guardian. You were just putting it in advanced talk and I put it in pretty much know nothing speak (no offense 99x)
That is a good point with the computers you have there. I wonder how long it'll be before smartphones hiw where computers are now? I know they're getting far because they're making laptops that can whoop on my computer.
One thing I don't get though, the PSP has like NOTHING over the Q, I think it's got like 25 or so mhz, and I'm not sure about the RAM, and the Q was released just over a year after the PSP, but yet the PSP has a NES, SNES, GBA, Dreamcast, and there's probably a couple more emulators that I'm missing, but the Q's got a NES emulator that runs well, but all the other emulators run terribly. It just seems to me like we'd have some more emulators, I guess the PSP's got a better scene, but still, there's a bit of a scene for the smartphones.
Rant over... |
Please don't apologize, I am/was not mad. I am a professional, I don't get mad. It was more of an irk to spend the time trying to help someone and get the whatever treatment. Anyway its been fixed and is a moot point.
On the second part of what you said, if I may add my 2 cents from a developer's perspective. Game machines (whether handheld or playing systems) have ALOT of power and are often even used by researchers to pool them into producing simulations. They contain this power because, 1) they are specialized to perform a specific task (render 3d wireframes in real time based on a designated fps) so they have nothing else to worry about or be tasked with so the resources are all dedicated to that task making it run faster without interuptions and 2) the fact mentioned in #1 also accounts for why the entire game no matter how awesome or beautiful or complex always fits on a single disc because the principle code is reusable due to what its doing (graphics and math processes) and nothing else. This is the reason why game consoles are generally banned as export items to countries on the black list because believe it or not, the simple yet powerful interface can be tied and used to fuel all kinds of nasty weapons. This was also true with arcade games which if you notice fit on a single chip which is now mostly in simple ROM files which you can emulate and run. The emulators are built by programmers to feed the command arguments to the ROM code to make it do what it did on the actual machine. Basically the code is acting as the machine interface that was attached to that chip which is now software handled. This means that the programmers who make the emulators have to have a VERY good understanding of how the original platform worked and generally that means its generalized to other ROMS as well but not always. Sometimes, the way the code is written to emulate is way too bloated or resource intensive to run on a device that handles many other tasks and is not dedicated to running a single or hard coded tasks like a PSP or similar. Anyway, this damn thing got long, sorry...
maybe more on another day....
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